Today, in my Knowledge management class ( Extension Program, Faculty of Computer Science, University of Indonesia), I bring a guest lecturer who implementing KM in their company. It is important to bring practitioner, because there are many assumptions that KM is ‘just’ s concept that hard to do, therefore KM has not been widely adopted in the company. Our guest lecturer is Arief Widhiyasa, CEO of Agate Studio. In a brief profile of the company: Agate Studio is a game development company that was founded in 2009 with a current staff of about 80 people that spread across 3 cities : Bandung, Jakarta and Yogyakarta. Several Game Applications that they have made were Football Saga, Flames, Potret Hantu, shopping paradise, sexy witch, etc. Some of the games, Agate received several achievements such as winners of the Image cup, INAICTA, indigo, and a variety of national and international awards.
Why use a case study in game industry as a best practice, because this industry is an industry full of innovation, creativity, teamwork, and also spirit of continuous learning. From presentation and class discussions, some ideas and lesson lesson related to the implementation of KM are: Continue reading “Knowledge Management in Action ( Case Study from Agate Studio)”
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